Wednesday, April 1, 2015

Designing For a Weird World

Excellent post on the problems of designing in a world increasingly getting more complex and weirder.  Tradeoffs and the laws of unintended consequences seem more difficult to manage.  From the post:  
"We’ve reached the end of the useful life of that strategy and have hit severely diminishing returns. As illustration, we created rules to make sure people can’t get in to cockpits to kill the pilots and fly the plane in to buildings. That looked like a good rule. But, it’s created the downside that pilots can now lock out their colleagues and fly it in to a mountain instead.
It used to be that rules really helped. Checklists on average were extremely helpful and have saved possibly millions of lives. But with aircraft we’ve reached the point where rules may backfire, like locking cockpit doors. We don’t know how many people have been saved without locking doors since we can’t go back in time and run the experiment again. But we do know we’ve lost 150 people with them.
And so we add more rules, like requiring two people in the cockpit from now on. Who knows what the mental capacity is of the flight attendant that’s now allowed in there with one pilot, or what their motives are. At some point, if we wait long enough, a flight attendant is going to take over an airplane having only to incapacitate one, not two, pilots. And so we’ll add more rules about the type of flight attendant allowed in the cockpit and on and on."

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